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Thomann's Cool Online Guides: Reverb Effects

5. Parameters

Whether in hardware or software form,
DigitalAll digital equipment, formats and systems represent audio in numerical code or form. Digital information is a precise way of expressing any of information that can be quantified in some way.
digital
ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
reverb
solutions tend to share a basic set of controls, although not all of these come into play in the case of classic hardware emulation:

Mode/Reverb Type

This control allows selection between various basic programs which may include a variety of natural
ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
reverb
simulations and classic
ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
reverb
devices. These may include:

  • Room: designed to emulate the sound of a small-to-medium sized space. Room
    ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
    reverb
    is usually uncoloured, and works by adding an important sense of depth, without the listener necessarily being consciously aware of the
    PresenceThe ability of high frequencies in a sound to 'cut through' a mix. Presence controls usually boost frequencies between 3-5kHz.
    presence
    of
    ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
    reverb
    .

     

  • Hall: here the sense of a large space comes into play, and the listener is definitely aware that there is
    ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
    reverb
    in the mix. Hall
    ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
    reverb
    should generally be used for effecting individual instruments rather than a whole mix, taking special care not to swamp the whole production in
    ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
    reverb
    (see ‘mix’ control below.)

     

  • Church: this is essentially like a very long hall
    ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
    reverb
    , though churches are usually characterised by a rather trebly or ‘cold’ sound, as almost all the reflecting surfaces are made of stone. Like hall
    ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
    reverb
    , this effect can easily be over-used, but has a musical place, and can also turn almost any percussion sound into a sound effect. Turn the mix control to 100%, and a single
    BassThe lowest part of the audio frequency range; in popular music, a (generally) rhythmic, low frequency melodic line emphasising the root notes of the chord progression.
    bass
    drum can be made to sound like the
    GateA type of signal processing which reduces the effect of noise by silencing a signal completely whenever it falls below a given threshold.
    gates
    of hell slamming shut. Which is nice.

     

  • Spring/plate: these programs are designed to emulate vintage spring/plate
    ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
    reverb
    units rather than natural reverberation.

     

  • Gated
    ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
    reverb
    :
    this technique became particularly popular in 80s pop production (think of Phil Collins’ ‘In The
    AIRSome artists and producers believe that AIR - Always In Record - is a valuable technique, because it can capture moments of musical magic that may otherwise go unrecorded. It simply means that the tape or hard drive never stops running during a session.
    Air
    Tonight’ drum sound). In the studio,
    ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
    reverb
    should usually be re-combined with the
    DryA signal or recording that has no effect applied to it. Effects units often incorporate a control to adjust the mix of dry and 'wet' signals.
    dry
    signal within the
    ConsoleA device through which audio signals are routed for mixing, monitoring, processing and re-routed for either recording, amplification or both. A console contains a number of channel strips and a selection of auxiliary, monitoring and main outputs.
    mixer
    (or nowadays the mix page/screen) rather than the
    ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
    reverb
    unit. This allows maximum flexibility - the returning signal can be compressed, gated, EQ’d or subjected to any other effect available. Gating allows the use of large
    ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
    reverbs
    for sonic effect without completely swamping the mix, and works very well with percussive sounds such as snare drum - the
    ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
    reverb
    effect adds depth (and length) to the basic sound, but the
    GateA type of signal processing which reduces the effect of noise by silencing a signal completely whenever it falls below a given threshold.
    gate
    CutTo make a break or split in a piece of audio. Traditionally this was done with a razor blade where magnetic tape was physically cut.
    cuts
    the
    ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
    reverb
    once it has decayed below a given level, leaving space for other elements in the mix. For convenience and live use, gated
    ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
    reverb
    is often included as a pre-defined effect in budget units, multi-FX and pedals.

Mix/Effect Level

This controls the balance between the
DryA signal or recording that has no effect applied to it. Effects units often incorporate a control to adjust the mix of dry and 'wet' signals.
dry
(unaffected) signal and the
ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
reverb
itself. Adjusting this parameter is broadly equivalent to moving the listening (or microphone) position from very close to the source to the back of the hall - mix settings approaching 100% ‘wet’ in fact represent a balance that would rarely occur naturally.

ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
Reverb
Time/Decay

This allows manual control of
ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
reverb
time, or the rate at which reverberating sound
DecayThe second parameter in a four-stage ADSR (Attack, Decay, Sustain and Release) envelope found in synthesizers or effects units. The decay is the time it takes for a signal to fall from peak to sustain level.
decays
, and usually operates within the context of the basic program selected. In other words, setting this control to ‘max’ will give a much longer
ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
reverb
time when used with a cathedral
ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
reverb
program than with a room
ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
reverb
.

Pre-Delay

This parameter is not always available, as it is often incorporated into the basic
ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
reverb
program settings. Pre-delay governs the length of time before any
ReverbReverb is an effect that simulates the reflection of sound waves from the surfaces of an enclosed area such as a room or hall. After the initial direct sound arrives at the listener, reflections from the surrounding surfaces follow and gradually decrease in intensity as they are absorbed.
reverb
signal at all is heard. This is important for realism – in almost all listening positions in real venues, the direct or
DryA signal or recording that has no effect applied to it. Effects units often incorporate a control to adjust the mix of dry and 'wet' signals.
dry
sound reaches the listener before any reflected sound.

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